Writing
Writing
Essays, development notes and ideas worth keeping somewhere that isn't a feed.
2026-07-24
Why Longbarrow has no dice
Randomness in combat does not create tension, it teaches players that volume beats precision. Removing it moves the drama onto the decision.
- Longbarrow
- Game design
- Development note
2026-07-11
The gap between two forecasts
Planning tools show you either the optimistic timeline or the realistic one. The useful number is the distance between them.
- Homeostasis
- Systems
- Forecasting
The Valentine Dispatch
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Development notes, new releases, essays, experiments and the occasional strange idea. One list, sent when there is something worth sending.