Virginia BeachCurrently building
AndrewValentine
I build systems for living, tools for thinking, and worlds for play.
The world is full of badly designed systems. I make better ones.
Building Homeostasis, finishing The Grammar of Grappling, and prototyping Longbarrow.

Project worlds
Four doors.
Each of these is a different part of the same problem. Pick one.

Software
Homeostasis
A personal operating system that turns ambitions into executable days.
In development

Game & engine
Longbarrow
A browser-native strategy world built around intent, terrain, and deterministic combat.
In development

Books
The Grammar of Grappling
The Mechanical Principles Behind Every Technique
Manuscript in final revision

Store
Products
Things I made, and things I use.
Waitlist open
The thesis
What connects the work
I'm interested in the hidden systems underneath things: the rules that govern a day, a body, a business, a decision, or a battlefield. My work is an attempt to make those systems clearer, more beautiful, and more responsive to human intention.
Signal
Where things stand
Updated by hand, not by a feed.
Longbarrow
A browser-native strategy world built around intent, terrain, and deterministic combat.
The Grammar of Grappling
The Mechanical Principles Behind Every Technique
Latest writing · 2026-07-24
Why Longbarrow has no dice
Randomness in combat does not create tension, it teaches players that volume beats precision. Removing it moves the drama onto the decision.
Proof
Check the work, not the claims
Everything here is labelled by what it actually is today. Where something is not finished, it says so.
Playable builds
When Longbarrow is worth your time, it will be a link, not a trailer.
Not yet
Live demos
Homeostasis opens up when it survives ordinary use.
Not yet
Changelogs
Dated, specific, and public — including the weeks nothing shipped.
Not yet
Honest status
Every project on this site is labelled by what it actually is today.
The rest of it
Off the screen
A bar at capacity, a training room, open water, and whatever is half-built on the desk.




Collaboration
Work with me
I work with people who are building something unusually ambitious, useful, or beautiful.
Product & systems strategy
Turning a large, vague ambition into a dependency chain someone can actually execute: what must exist first, what unlocks what, and what to cut.
Creative collaboration
Game design, world-building, visual direction, and the kind of systems design where the mechanics carry the meaning.
Brand partnerships
Long-form work with people making tools, equipment or software I would use anyway.
Media & interviews
Podcasts, interviews and written features on systems design, deterministic game design, grappling mechanics, or building in public.
Join the Valentine Dispatch
The Valentine Dispatch
Follow the whole project.
Development notes, new releases, essays, experiments and the occasional strange idea. One list, sent when there is something worth sending.
Last updated 2026-08-02